Monday, November 7, 2011

1st School Entry

Alrighty then this is the 1st day of the school blog. So our class was divided into two groups and each group is supposed to design and build an education game, a game that teaches you something.  The basic design behind our game is Bejeweled smashed together with Math. The gameplay consists of selecting two numbers which equal a third number that you select to complete an equation which the operation is determined by the “Grade” selection and difficulty level. After looking at the game design and how easy it looks on paper, we decided we were going to include a couple different game modes that modify the original design of Bejeweled. One is the timed mode where you have an X amount of time to complete as many equations as possible. The other mode is an Adventure mode where the player continues to solve equations which grant the player points that turn into levels when enough are gained and other special things start happening when you gain enough levels. Or at least that’s the basic ideas.
After a couple weeks of tutorials on the Unity 3D engine, we have finally had a chance to start fleshing out our game and start assigning out roles for everyone. Everyone seemed quite happy with their roles though one or two seemed confused on what was going on, something I have to rectify. After we split up into smaller groups with tasks in mind everything seemed to fall into place to the point where we are  already to fully flesh out our game design, except for a market model and some of the more difficult problems like doing multiplication and division in this format, and ended what I felt as a very solid foundation for building this game.

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