Monday, January 6, 2014

2014 Begins

A lot has happened since the last I posted, I have become the Product Owner for VoZ, I ended up starting my own project (Notorious: Star Corsair Saga), then shelved said project and decided to change out what I wanted to do with that project. With the beginning of the new year I told myself I was going to get back into my blog. Hopefully I can keep up with the weekly grind of running VoZ and the tabletop version of Notorious 

So one of the things I am doing this year is changing how we are creating content in VoZ. Before, we had made content using a meta based system. In the system we had teams setup to create parts of the cards. Programmers would program the cards in large batches, 2D artist would create only the card art or character concept, and 3D modelers would create the character in batches as well and no one is talking when changes are made and things need to go back and fix stuff. 

To change this I am breaking up with meta teams or like-discipline members and putting them into feature based teams. These teams are created around features where x amount of each discipline to get a feature to completion. This should help alleviate the need to bug fix, to make it so that changes are done quicker and the asset is completed and doesn't need to be touched again, unless we are making huge sweeping changes.

Here is the diagrams I used to show the new teams how exactly things are going to work. 

This is basically outlining the card teams responsibility for both minion cards and spell/astral cards. And I am doing the same with a framework team and environment team. Hopefully things work out like I planned and we can release cards regularly.