Thursday, March 29, 2012

So we finally got to work on the AUG finally and it seems we maybe have to do some shuffling around with team members and how we are going to do our game design.
Currently the game design is to use the GPS on the phone to get to hotspots where a riddle will pop up. They'll find that each of the hotspots there are a bunch of QR codes. Each one translates into an answer object which when collected turns into a machine object and is stored in an inventory for later.
Later on in the night the player will be able to load these machine pieces together to make a larger portal that leads the player the the home planet of the observers. We haven't fleshed that out just yet but its close.

Thursday, March 22, 2012

I have some new content for you all from the shadowrun mod project for my design class. It is the chase scene for when the shadowruner team leave the Milwaukee Ale Alliance.

If the party leaves Milwaukee Ale Alliance hot:

2 MAA military choppers follow
Chopper 1: Gunship (See Below)
Chopper 2: heavy carrier (Ares Dragon)
Procedure

  1. Chopper 1 disables vehicle with light weaponry
  2. Once vehicle stops Chopper 2 grapples car with magnet drag line
  3. Both return to base with vehicle.
  4. MAA either guns down the member’s or counter offered to screw over The Brewmaster Viglanties.

Choppers Matrix Device Rating: 6
Nodes: LMG, 2 Missile Racks, 2 Rocket Racks, Navigation, Flight Control, Communication
Matrix security each node: Automatically One Black IC Patrolling the node
1 - Tracker IC
3 - Black IC
5 - Black IC
7 -  System Shutdown / Await Pilot restart

Gunship Stats:

NameHandling AccelSpeedPilotBodyArmorSensor
MAA Choppa+120/4015021682



Get away options:
  1. Blow the choppers out of the sky
  2. Lose the choppers among tall building area.

If/when the players lose the choppers the party can move throughout the city for 20 minutes before the Knight Errant will gain start making rolls to find the team.

If Knight Errant finds the team and they only lost the choppers, they reappear after 5 minutes


Knight Errant Chasers: 1 Patrol Cars (Chrysler-Nissan Patrol-1)
Matrix Device Rating: 4
Nodes: Driving controls, Communication, Navigation
Matrix Procedure:
2-Track
4-Attack IC
6-Black IC
8-Terminate connections

Every 2 minutes add one car.

If the party leaves Milwaukee Ale Alliance cold:
Rival Biker gang caught wind of the heist and are patrolling the highways to find the car and jump them for the recipe.

Vehicles involved:
8 Bikes (HD Scorpion)
2 Vans (GMC Bulldog) double armor

Bike Matrix Nodes: None
Van Matrix Nodes: None
Armaments: 2 light machine gun mounts, armor plating. 4 passengers(Rating 1 grunts)

Procedure:
  1. Using weapons and ramming techniques run the team vehicle(s) off the road
  2. Kill everyone.
  3. Take swag (everything)

After 5 minutes: Double the amount of vehicles
After 10 minutes: Add in Knight Errant patrol squad (3 patrol cars, one Wasp Helicopter)

Knight Errant Procedure:
Follow Team to identify collbrites
Upon identification warn to pull over
Attempt to run team off the road
bag em and tag em
(If team is still hot from heist)
hold team til MAA retrieves

If apprehended when in a cold state they stay in jail...they lose.











Tuesday, March 6, 2012

So we continued working on the ARG for another two weeks, which is two weeks too long. Actually its two months and two weeks to long. I am not a happy camper with it. Oh well I will have to learn to plan better and try to get more motivation out of my team. Here is our user stories:


Hopefully things go as planned.