Saturday, April 28, 2012

So what fun, dealing with the Marketing at School. They don't help us but when it comes us advertising the yell at us. Well I guess I better prepare for stuff to happen Monday. Well here is the invite for your enjoyment.


Thursday, April 26, 2012

Design Layouts

I have completely forgot to get my designs up here for the AUG, the best part!

Here is the main screen layout
This is the start up screen for the Decloaker, you basically enter in the number code from the card you receive in the hotspot

The 1st image is what you see after you enter the code in and the 2nd is what you see after the transition effect happens.


And this is the wrong answer screen.

Here is the control scheme for the Kinect system

And the redesign after the Kinect was thrown out
and the layout of the machine parts in the final product.





Saturday, April 14, 2012

Here is the final design for the shadowrun scenario.


The Scenario

The Brewmaster Vigilantes gang leader, Tiny Short, is looking his shipment of free booze but with the Milwaukee Ale Alliance tightening their security on their trucks he has been unlucky. So he hatches a plan to get drag security back away from the trucks and back into the buildings. On top of it all he takes this plan a step further and is going to guarantee that is doesn't change by involving his arch enemies the People Against Alcohol, a magical group who insist their prohibition need to be adhered to. Tiny looks to the shadows for help.

Contact

The Team gets contacted by a random person on their contact list. They are instructed to meet the Johnson over a matrix meeting at a shadow friendly bar with a secure node. They are treated to drinks and a meal. After about 30minutes the team is given the signal the Johnson is ready. Any matrix users will notice that the node is now locked down with another node across the world somewhere. A Dwarf appears on everyone hub, he is dressed like a ganger and looks as dirty as one. He begins the conversation with an unsure hello and begins setting up to run.

"Uh Hi, I have an extraction and a plant job for you to do, I'll be paying the group 10000¥"

Once the team accepts their are vetted in on what they are doing.

The plan is to take a recipe from the Milwaukee Ale Alliance chem research facility and plant it into the People Against Alcohol headquarters with and to leave a trail while doing it. They are given old blueprints of the two buildings and locations of safehouses and a small list of contacts there. 

The team is then given two weeks to complete the job since they have to make arrangements to get to Milwaukee in the UCAS.

Options for traveling:

Airlines
Train Smuggling
Drive via car

Part 1
Once in Milwaukee the team can shack up in a safehouse in order to create a base of operations. They can then study the complexes and formulate a plan of attack.

See Milwaukee Ale Alliance for info. 

https://sites.google.com/a/gmatc.matc.edu/shadowrun-mod-team/milwaukee-ale-allliance

Part 2: The Chase
If the team manages to get out of Milwaukee Ale Alliance without being detected run the cold version of the chase sequence. 

If the team leaves the Milwaukee Ale Alliance when they are on the run then run the hot version of the chance sequence.

IF the team steals the helicopter bypass the chase sequence all together.

Part 3:
The team now needs to get into the People's Against Alcohol's headquarters

See the People Against Alcohol for info:

https://sites.google.com/a/gmatc.matc.edu/shadowrun-mod-team/people-against-alcohol

Part 4:
When the team leaves People Against Alcohol after the plant, they may either return to Seattle or find the Brewmaster Vigilanties drinking and having a party over their new heist of a tanker filled with Pabstmillerweiser. Either way they get paid. 

Thursday, April 12, 2012

ARE WE READY TO RUMBLE!!!

Well It looks like my fears have come true, Connie and Mario are at on how the design of the Portal Model is done. BAHH. This is frustrating because what I see is that Connie is not being the leader she should be and blatantly calling Mario a lair about everything he says. I am hesitate to jump in this because I'm just know its going to throw things in more disarray. Guess I have to solve this.

Tuesday, April 10, 2012

This the redesign for the decloaker since we couldn't get the qr scanner working.

Decloaker Objective:

To determine if the number sequence the player has picked is the correct one as well as to display its corresponding model and transform it to the machine part using alpha channels and a particle system. This system will also register the machine part is in the inventory so the player can go and view the item.

Playthrough:

Activate the decloaker from the main screen using the Decloaker Button
Screen Appears with a 10 digit keypad and an enter button
Player then enters a 6 digit number indicating the number of an answer model.
Model appears after hitting enter
Player hits the Decloak button.
If the answer is correct the machine part appears, and is registered into the inventory
If the answer is incorrect the model disappears and the a text gui appears saying ”Wrong Answer”
Player can then enter a new number or return to the main screen using the exit button.
Elements Used: 
Number Gui keypad
Alpha cutoff script (Edit; change it scaling scrip that shrinks the answer models and grows the answer model)
Particle System
Script to move Particle System
Three gui buttons
Script to insert items into Decloaker
YEA MORE SHADOWRUN. Here is Little Pink Bunnies Bio and Link to Character Sheet.


Name: Elizabeth Homgun
Street Tag: Little Pink Bunny (LPB)
Race: Troll
Height: 2.3 meters
Weight: 300kg
Age: 21



CHARACTER SHEET

Physical Description:

Female troll that stands about 2.3 meters in height and with a solid slim build (for a troll) and long black hair which occasionally needs to be redyed to take away her brown roots. She bares several surgery scars from when she had her wired reflexes installed by some two bit hack body shop job. To hide the scars she wears tattoos all over her body and wears cut off coats and shirts. She usually sports leather and enough ammo to kill any army. Her tattoos range from skulls and crossbones to the decorative flower patterns but on distinctive pink cartoon bunny that is on her right upper arm which she uses as her masoc and excuse to get into bar brawls.

Background:

Elizabeth was born in the outer parts of Chicago during the time of the insect spirit infestation. She was your normal kid with aspirations to be a Doctor or a Rock star and favored a pink bunny stuffed animal like it was the last and only thing on earth. It quickly ended when the infestation happened. There was chaos everywhere. Her family was eventually moved out of the city for their safety. The ARES military took it upon themselves to take care of the situation. The truth of the matter is they were one of the 1st groups moved out before there was a city wide quarantine and the guards didn’t check the people. The bug spirit took its time to begin re-infesting a few others. The camp turned into a mini war/quarantine zone where only the few were let out after magic screening. Elizabeth was one of the few. Her family wasn’t. She decided to get back at the bug spirits for her family. So when old enough she joined Ares Macrotechnology to be trained as an elite member of one of the bug killing squads.

She trained to be a heavy fire support specialist and hand to hand combat. With persistence she got her way through the rigorous training and after graduation day in remembrance to her family she got her Little Pink Bunny tattoo and given her tag name as Little Pink Bunny. After several missions within an Ares team she became disingenuous over the team, not staying behind to “finish the job” or disobeying orders to slay extra spirits when ordered to pull back. She became more and more angry about the situation and eventually caused her to get into a fist fight with her superior. Ares eventually had to discharge her and sent her on her way. Many jobs came and a few taken but none ever lead to where she wanted to be, fighting insect spirits. She eventually heard that several runner teams would occasionally encounter spirit swarms and get the chance to wipe out entire hives. Elizabeth decided to jump on the chance of a chance to run into bug spirits rather than fighting metahumanity, and has been running ever since.

Personality:

Uncouth with a militaristic attitude. Always ready for a fight. Quiet. Never takes mentioning her tattoo of the pink bunny as girly or underwhelming you will get punched in the face.

Reference:





Thursday, April 5, 2012

OK so looks like I can finally have something to show for our work in terms of burndown charts and the such...oh wait Silcat deleted them ...DAMN IT!!! 

Well anyways the team are changing around a little this week. I have Connie, Jeanette, Joel, and Mike as leads right now. The one I am worried about is the Connies Team...mainly because Mario and Connie are both on that team, who fought last semester over story stuff. So here is hoping.

We also picked up Henry Nitz as a programmer, one of the 1st semester students. Hope he works out. Seems to know what he's doing. Kind of a shame to have no-one else volunteer. 

Otherwise its impediment solving as usual.