Saturday, April 14, 2012

Here is the final design for the shadowrun scenario.


The Scenario

The Brewmaster Vigilantes gang leader, Tiny Short, is looking his shipment of free booze but with the Milwaukee Ale Alliance tightening their security on their trucks he has been unlucky. So he hatches a plan to get drag security back away from the trucks and back into the buildings. On top of it all he takes this plan a step further and is going to guarantee that is doesn't change by involving his arch enemies the People Against Alcohol, a magical group who insist their prohibition need to be adhered to. Tiny looks to the shadows for help.

Contact

The Team gets contacted by a random person on their contact list. They are instructed to meet the Johnson over a matrix meeting at a shadow friendly bar with a secure node. They are treated to drinks and a meal. After about 30minutes the team is given the signal the Johnson is ready. Any matrix users will notice that the node is now locked down with another node across the world somewhere. A Dwarf appears on everyone hub, he is dressed like a ganger and looks as dirty as one. He begins the conversation with an unsure hello and begins setting up to run.

"Uh Hi, I have an extraction and a plant job for you to do, I'll be paying the group 10000¥"

Once the team accepts their are vetted in on what they are doing.

The plan is to take a recipe from the Milwaukee Ale Alliance chem research facility and plant it into the People Against Alcohol headquarters with and to leave a trail while doing it. They are given old blueprints of the two buildings and locations of safehouses and a small list of contacts there. 

The team is then given two weeks to complete the job since they have to make arrangements to get to Milwaukee in the UCAS.

Options for traveling:

Airlines
Train Smuggling
Drive via car

Part 1
Once in Milwaukee the team can shack up in a safehouse in order to create a base of operations. They can then study the complexes and formulate a plan of attack.

See Milwaukee Ale Alliance for info. 

https://sites.google.com/a/gmatc.matc.edu/shadowrun-mod-team/milwaukee-ale-allliance

Part 2: The Chase
If the team manages to get out of Milwaukee Ale Alliance without being detected run the cold version of the chase sequence. 

If the team leaves the Milwaukee Ale Alliance when they are on the run then run the hot version of the chance sequence.

IF the team steals the helicopter bypass the chase sequence all together.

Part 3:
The team now needs to get into the People's Against Alcohol's headquarters

See the People Against Alcohol for info:

https://sites.google.com/a/gmatc.matc.edu/shadowrun-mod-team/people-against-alcohol

Part 4:
When the team leaves People Against Alcohol after the plant, they may either return to Seattle or find the Brewmaster Vigilanties drinking and having a party over their new heist of a tanker filled with Pabstmillerweiser. Either way they get paid. 

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