Friday, December 16, 2011

Sprint 2 ENDs!

Well it has been a fun month. 1st the story team, bugging the mini-team on Silcat and the deal with the Splash page. With the Sprint done its now time to worry on the Presentation, eeeecckkk. Did I ever mention I don't like public speaking? I'm teaming with a Robert for this thing and after the 1st two attempts to wow the class....we failed big time! No humor or visuals...yea pretty bad. Well hopefully we pull it together and be simply AWESOME!

Until then here are our ugly burn out charts...obviously we need to work on our communication. PFFFTT


And to end on a good note here is the Header I made for the Invitation Email that was added to the splash page presentation.

HEY YEA!

Monday, December 12, 2011

Changes changes Changes

So first let me update the work I did as the project director. I was approached by few of the story team and was brought to light a situation that has been going on and pretty much as was asked to step in and try to solve it. We ended up in a separate classroom to talk things through. I ended up having each of the team members go down the line and explain their problems and see where they all lead up to. For the most part it came down to...drum roll please...communication. Communication. Communication between members and the team lead or Product Owner. It was pretty good mess. And that lead to a bigger mess.
After this we had a really fun week of HELL, with the splash screen. We ended up having a few lines of mis-communication which lead to one of my artists working with a piece up to the very last minute, another programmer spending more then he should have online and others missing out on showing what they can do. Pissed me off and guilty all at the same time, mainly because I felt it was my fault that it happened. I felt pretty bad about the whole situation. BUT I did learn from it, and it even saw more of our communication problems. Something we are going to have to work on this next semester. Anyways it was a great week.
When I wasn't just working on that I was revamping the sites we have that help us find the info we are looking for and what not. Here are the screen shots of what it looks like now.

Saturday, December 10, 2011

Finally!

Finally I got a chance to actually work in Unity. With one of our co-students not putting in any time to do the work for one of our minigames, I had decided to step up to the plate and try to fill the spot and do some art for a change...that was about 3 weeks ago....and I made like three two sets of assets which didn't meet up to what was needed...and now I think I got it lol.

Now these are just pictures of the 3D models and they aren't animated. The Supernova on top has the texture that moves outwards like it was exploding and the sun swirls around to simulate the nature movement of a star. Took a bit to get the scripts to run everything but as it turns out really proud of this.

Saturday, December 3, 2011

Storm Rolled In

Okay, so when we started this sprint I thought,"So the 1st sprint went badly, this next one will be great!!" Well it got better but as it turns out there were a few issues we still didn't encounter yet. Like consistency. It seems that after I had made the ARG roadmap everyone wanted to change it. PFFTTT well, we'll see how this goes. Speaking of roadmap here it is :D