Shadowrun Mod Project

THE CHASE SEQUENCE

If the party leaves Milwaukee Ale Alliance hot:

2 MAA military choppers follow
Chopper 1: Gunship (See Below)
Chopper 2: heavy carrier (Ares Dragon)
Procedure

  1. Chopper 1 disables vehicle with light weaponry
  2. Once vehicle stops Chopper 2 grapples car with magnet drag line
  3. Both return to base with vehicle.
  4. MAA either guns down the member’s or counter offered to screw over The Brewmaster Viglanties.

Choppers Matrix Device Rating: 6

Nodes: LMG, 2 Missile Racks, 2 Rocket Racks, Navigation, Flight Control, Communication
Matrix security each node: Automatically One Black IC Patrolling the node
1 - Tracker IC
3 - Black IC
5 - Black IC
7 -  System Shutdown / Await Pilot restart

Gunship Stats:

NameHandling AccelSpeedPilotBodyArmorSensor
MAA Choppa+120/4015021682



Get away options:
  1. Blow the choppers out of the sky
  2. Lose the choppers among tall building area.

If/when the players lose the choppers the party can move throughout the city for 20 minutes before the Knight Errant will gain start making rolls to find the team.

If Knight Errant finds the team and they only lost the choppers, they reappear after 5 minutes


Knight Errant Chasers: 1 Patrol Cars (Chrysler-Nissan Patrol-1)
Matrix Device Rating: 4
Nodes: Driving controls, Communication, Navigation
Matrix Procedure:
2-Track
4-Attack IC
6-Black IC
8-Terminate connections

Every 2 minutes add one car.

If the party leaves Milwaukee Ale Alliance cold:
Rival Biker gang caught wind of the heist and are patrolling the highways to find the car and jump them for the recipe.

Vehicles involved:
8 Bikes (HD Scorpion)
2 Vans (GMC Bulldog) double armor

Bike Matrix Nodes: None
Van Matrix Nodes: None
Armaments: 2 light machine gun mounts, armor plating. 4 passengers(Rating 1 grunts)

Procedure:
  1. Using weapons and ramming techniques run the team vehicle(s) off the road
  2. Kill everyone.
  3. Take swag (everything)

After 5 minutes: Double the amount of vehicles
After 10 minutes: Add in Knight Errant patrol squad (3 patrol cars, one Wasp Helicopter)

Knight Errant Procedure:
Follow Team to identify collbrites
Upon identification warn to pull over
Attempt to run team off the road
bag em and tag em
(If team is still hot from heist)
hold team til MAA retrieves

If apprehended when in a cold state they stay in jail...they lose.


LITTLE PINK BUNNY

Name: Elizabeth Homgun
Street Tag: Little Pink Bunny (LPB)
Race: Troll
Height: 2.3 meters
Weight: 300kg
Age: 21

Physical Description:

Female troll that stands about 2.3 meters in height and with a solid slim build (for a troll) and long black hair which occasionally needs to be redyed to take away her brown roots. She bares several surgery scars from when she had her wired reflexes installed by some two bit hack body shop job. To hide the scars she wears tattoos all over her body and wears cut off coats and shirts. She usually sports leather and enough ammo to kill any army. Her tattoos range from skulls and crossbones to the decorative flower patterns but on distinctive pink cartoon bunny that is on her right upper arm which she uses as her masoc and excuse to get into bar brawls.

Background:

Elizabeth was born in the outer parts of Chicago during the time of the insect spirit infestation. She was your normal kid with aspirations to be a Doctor or a Rock star and favored a pink bunny stuffed animal like it was the last and only thing on earth. It quickly ended when the infestation happened. There was chaos everywhere. Her family was eventually moved out of the city for their safety. The ARES military took it upon themselves to take care of the situation. The truth of the matter is they were one of the 1st groups moved out before there was a city wide quarantine and the guards didn’t check the people. The bug spirit took its time to begin re-infesting a few others. The camp turned into a mini war/quarantine zone where only the few were let out after magic screening. Elizabeth was one of the few. Her family wasn’t. She decided to get back at the bug spirits for her family. So when old enough she joined Ares Macrotechnology to be trained as an elite member of one of the bug killing squads.

She trained to be a heavy fire support specialist and hand to hand combat. With persistence she got her way through the rigorous training and after graduation day in remembrance to her family she got her Little Pink Bunny tattoo and given her tag name as Little Pink Bunny. After several missions within an Ares team she became disingenuous over the team, not staying behind to “finish the job” or disobeying orders to slay extra spirits when ordered to pull back. She became more and more angry about the situation and eventually caused her to get into a fist fight with her superior. Ares eventually had to discharge her and sent her on her way. Many jobs came and a few taken but none ever lead to where she wanted to be, fighting insect spirits. She eventually heard that several runner teams would occasionally encounter spirit swarms and get the chance to wipe out entire hives. Elizabeth decided to jump on the chance of a chance to run into bug spirits rather than fighting metahumanity, and has been running ever since.

Personality:

Uncouth with a militaristic attitude. Always ready for a fight. Quiet. Never takes mentioning her tattoo of the pink bunny as girly or underwhelming you will get punched in the face.

Reference:
 


The Scenario

The Brewmaster Vigilantes gang leader, Tiny Short, is looking his shipment of free booze but with the Milwaukee Ale Alliance tightening their security on their trucks he has been unlucky. So he hatches a plan to get drag security back away from the trucks and back into the buildings. On top of it all he takes this plan a step further and is going to guarantee that is doesn't change by involving his arch enemies the People Against Alcohol, a magical group who insist their prohibition need to be adhered to. Tiny looks to the shadows for help.

Contact

The Team gets contacted by a random person on their contact list. They are instructed to meet the Johnson over a matrix meeting at a shadow friendly bar with a secure node. They are treated to drinks and a meal. After about 30minutes the team is given the signal the Johnson is ready. Any matrix users will notice that the node is now locked down with another node across the world somewhere. A Dwarf appears on everyone hub, he is dressed like a ganger and looks as dirty as one. He begins the conversation with an unsure hello and begins setting up to run.

"Uh Hi, I have an extraction and a plant job for you to do, I'll be paying the group 10000¥"

Once the team accepts their are vetted in on what they are doing.

The plan is to take a recipe from the Milwaukee Ale Alliance chem research facility and plant it into the People Against Alcohol headquarters with and to leave a trail while doing it. They are given old blueprints of the two buildings and locations of safehouses and a small list of contacts there. 

The team is then given two weeks to complete the job since they have to make arrangements to get to Milwaukee in the UCAS.

Options for traveling:

Airlines
Train Smuggling
Drive via car

Part 1
Once in Milwaukee the team can shack up in a safehouse in order to create a base of operations. They can then study the complexes and formulate a plan of attack.

See Milwaukee Ale Alliance for info. 

https://sites.google.com/a/gmatc.matc.edu/shadowrun-mod-team/milwaukee-ale-allliance

Part 2: The Chase
If the team manages to get out of Milwaukee Ale Alliance without being detected run the cold version of the chase sequence. 

If the team leaves the Milwaukee Ale Alliance when they are on the run then run the hot version of the chance sequence.

IF the team steals the helicopter bypass the chase sequence all together.

Part 3:
The team now needs to get into the People's Against Alcohol's headquarters

See the People Against Alcohol for info:

https://sites.google.com/a/gmatc.matc.edu/shadowrun-mod-team/people-against-alcohol

Part 4:
When the team leaves People Against Alcohol after the plant, they may either return to Seattle or find the Brewmaster Vigilanties drinking and having a party over their new heist of a tanker filled with Pabstmillerweiser. Either way they get paid.