Thursday, February 9, 2012

ARG/AUG Weekly #2

Ok so here is the news from this week,

#1 Feb 19th is the last day for all the mini-games to be in Beta state. Any game that is not in beta will be cut from the list. This may cause some issues with subliminal messages and passwords but we will have to adapt whatever is left to compensate.

#2 We have a new site for the build, Thanks to Boston. We should have the build up and running soon. Jeremy Jones is working on the art assets for the site and Wayne updating the build regularly. We should be able to playtest soon.

#3 With the absence of the design team in the last two meetings and some opinions voiced and my own head screaming at me, in our Monday's class we are going to be going over the AUG gameplay and finalize the roadmap in class as a class. I have a couple reasons to do this: the first being we don't have time to wait on the design team to finally decide to show up to their much less begin designing. The second reason, the way we have the current roadmap setup, we would running down the same path we are currently running down and it won't work. So we need to come up with one game with multiple elements of gameplay that make the structure of the AUG. For those who are coming up with ideas for games, keep em, we can break them down to their elements and mix them together to make a super awesome game that everyone can enjoy and does what we need.

#4 When we put the ARG into beta state two things need to happen, we need to get I wanna say two programmers and two artists to volunteer to fix any bugs in the game and push the build to be pushed to beta and gold state in one sprint. That means everyone else should be on the AUG to start building. We should still have everyone play testing at this point but a couple hrs playing the game shouldn't be out of site for the team. 

#5 Class for the portal started. It didn't start off as I expected but it doesn't mean we can't move forward. I want to talk to all the students in that class this next week so we can figure out a time to sit down and design the portal portion of the AUG so we have the game concept ready long before we are ready to work on it.

That is all the news I have. I think we have made some good progress this last two weeks but there are some really big holes forming like people not showing up to meetings, lack of communication on a couple fronts and a lack of a final build that is in beta state come Feb 19th (not the games the final build). But with all that said I have faith that everyone will push to complete tasks and get everything working perfectly by the end of this Sprint. ONWARD!!!! 

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