Thursday, September 27, 2012

This is either going to work or....boom!!

So after much blood spilled and sweat excreted I outlined the design for the prototype. Why would I need to do this...SCOPE!!!! The original design is way to big and an impossible thing to make under a year. To give us a more manageable goal to shoot for so that we have something to show at the end of two semesters. Enjoy!!


Prototype Build:
https://docs.google.com/a/gmatc.matc.edu/file/d/0BxVG_6W6T4_DVUF6Sm4xNXE5ZGs/edit

Prototype Design notes:
Designs should be geared what the combat will be like as if the player was 50% done with the game.

We are building this prototype to test the Combat elements in the game

  • Not including Story
  • Not Including the Larger Universe (Including factions, economy or an exploratory elements)
  • Only including the Scoundrel Archetype
  • Leaving Unnecessary Combat Elements out

Prototype Objective: Provide a combat oriented proof of concept.

Prototype Structure:
Disable a Cargo Ship
Board Said Cargo Ship and find the Target Cargo (+ extra goods for bonus)
Leave Cargo Ship to engage a Military Ship in Space Combat to the Death
Thank Player for Playing

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