Tuesday, May 15, 2012


So what we did yesterday in our class for CSG Production. Looks like we have a TON to work on. PPFFFFFTTTTT!! 
Post Mortem
  • Effort in making a game.
  • Good Agile practices are required. Learned Agile, Kanban, Scrum
  • Better understanding in Unity, better confidence.
  • Constantly strive for improvement, cannot become stagnant.
  • Learned our skill sets
  • Learned mobile, internet, touchscreen, GPS, Kinect, standard controller, and collaborative development.
  • Sprint 0-most important sprint
  • Learned to work through our differencesA
  • Heavy communication
  • Time management
  • Learned definition of ARG/AUG
  • Defined technology first and fit story into it.
  • Lean practices
  • Importance of project management
  • Hype machines for AUGS and ARGs

Sprint 5 RetrospectiveBad
  • Not enough hype
  • Scope
  • Infighting
  • People slipping through cracks, ie; Silcat, communication, and production was poor
  • Poor asset management
  • Too many redesigns
  • Too lenient with certain individuals!!!
  • Technical requirements not followed or changed
  • Attendance!!!
  • Planning
  • Too much time wasted on certain assets
  • Poor leadership
  • Low morale
Good
  • Came together
  • Finished product
  • Improved our communication
  • Improved Silcat usage
  • Better metrics for performance
  • Used outside sources when needed
  • Dedication
  • Leadership improved
  • Overall less infighting
  • Improved transparency
Improve
  • Follow pipelines, hierarchies-Determine what pipelines are. Define hierarchies in visual form. Follow both.
  • Stand-ups and communication-What you've worked on, what you're going to work on, and problems you've had. Also share work. No lone ranger "crap".
  • Determine work agreement earlier-Determine in Sprint 0.
  • Technical requirements-Spikes and chores follow them literally, no changes unless everyone agrees upon. Determine in Sprint 0.
  • Leadership quality-Pick leaders based on merit rather than what have they done. All areas
  • Updating Silcat-Handhold, establish rules of using Silcat. Estimate time better
  • Attendance both in class and meetings, leads need to dig, don't schedule events during meetings. Put in that extra effort and find work-arounds
  • Tempers-Leave at the door, breathe, count to 10
  • Egos-Leave at the door, team>you
  • Conflict resolution-Involve leaders, seek it in person not online. Compromise
  • Ask for help-Speak up, speak up when you don't have anything to do
  • More over seeing-Leads take a look around every now and then to check up on production
  • Planning; do more of it. Sprint planning, spikes, chores, and longer periods Understand our velocities and capacity!!!
  • Morale-Give kudos, share positive experiences, work more faster
  • Visual Build-Better lean practices
  • Collaboration-Pokerplan, user stories,share work, and meta meetings Use a forum
  • Everyone, especially Mario makes a FB

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