Friday, May 4, 2012

AGGH last minute redesign for the radar...BAHH!!

Objective: Get the player to travel across the portfolio night floor to retrieve codes for riddles we provide. We also intend to make it an environment where employers are encouraged to talk to the portfolio presenters for clues and information on the game itself. These will get people talking and providing networking opportunities.

Gameplay: When the player selects the radar button the radar appears with a map of the 6th floor that has ten blinking lights flashing. The map is a static map the doesn’t move and isn’t attached the email but does share several distinctions 6th floor, such as vending machines, arches, doorways, and rooms.  The lights indicate the location of a machine part and also doubles as a GUI button. When pressed a pop up appears with a riddle. When the riddle is solved the light ceases to blink.

Playthrough:
Player enters the radar through the main menu
Player sees the blinking lights/buttons
Player presses one of the blinking lights/buttons
The riddle scrolls up in from of the radar.
Player then walks to those points to find the riddle answer.
Once they find the answer and input the code into the decloaker the decloaker sends a signal back to the radar to stop the blinking of the light and dim it slightly.

Functionality:
GUI (exit button)
Blinking GUI
Riddle scrolling with close button
Script from decloaker to Radar to change the state of the gui button.

Things to change: take out GPS functions.
Turn blinking lights to selectable GUIs
Insert map into radar
Increase size of radar background
Link Decloaker to for single to turn off the blinking gui.

Optional gameplay elements if we need to without coding:
Provide a less detailed map with a list a coordinates for the player to figure out where each location is (using alternate GPS app)

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