Tuesday, January 29, 2013

New Semester New Plan

With the new semester starting one of the 1st things we did was re-plan out this project in order to get something ready for our portfolio night. So far our road map is built around the idea of getting our swashbuckling combat done with a level done and a small tutorial to get the player off the ground
We ended up rebuilding our User Stories and Roadmap.



Finally we built up a milestone system to incentivise our people to preform above and beyond. Of course how do you get gamers to work, Pizza and Games. Yep if we hit one of our milestones we get pizza in class, if we hit all our milestones we will have a game day in class at the end of the semester. 


Milestones
1st Milestone: week 4
main character in w/ animation/textured
Attacking and Defending
2nd Milestone: Week 7
textured level
all npcs in engine
basic Ai pathing
3rd Milestone: Week 12
(NOTE: This includes spring break)
Combat completed
Scripted Events layout
All AI implemented
All props implemented
4th Milestone: Week 14
UI implemented and textured
Level Completed
Polish
Release
Meeting a milestone reward = pizza in class
Meeting all 4 Milestones = Game Day in class


So Yeah BRING IT Semester!!

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