Prototype Build:
https://docs.google.com/a/gmatc.matc.edu/file/d/0BxVG_6W6T4_DVUF6Sm4xNXE5ZGs/edit
Prototype Design notes:
Designs should be geared what the combat will be like as if the player was 50% done with the game.
We are building this prototype to test the Combat elements in the game
- Not including Story
- Not Including the Larger Universe (Including factions, economy or an exploratory elements)
- Only including the Scoundrel Archetype
- Leaving Unnecessary Combat Elements out
Prototype Objective: Provide a combat oriented proof of concept.
Prototype Structure:
Disable a Cargo Ship
Board Said Cargo Ship and find the Target Cargo (+ extra goods for bonus)
Leave Cargo Ship to engage a Military Ship in Space Combat to the Death
Thank Player for Playing
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