Thursday, March 22, 2012

I have some new content for you all from the shadowrun mod project for my design class. It is the chase scene for when the shadowruner team leave the Milwaukee Ale Alliance.

If the party leaves Milwaukee Ale Alliance hot:

2 MAA military choppers follow
Chopper 1: Gunship (See Below)
Chopper 2: heavy carrier (Ares Dragon)
Procedure

  1. Chopper 1 disables vehicle with light weaponry
  2. Once vehicle stops Chopper 2 grapples car with magnet drag line
  3. Both return to base with vehicle.
  4. MAA either guns down the member’s or counter offered to screw over The Brewmaster Viglanties.

Choppers Matrix Device Rating: 6
Nodes: LMG, 2 Missile Racks, 2 Rocket Racks, Navigation, Flight Control, Communication
Matrix security each node: Automatically One Black IC Patrolling the node
1 - Tracker IC
3 - Black IC
5 - Black IC
7 -  System Shutdown / Await Pilot restart

Gunship Stats:

NameHandling AccelSpeedPilotBodyArmorSensor
MAA Choppa+120/4015021682



Get away options:
  1. Blow the choppers out of the sky
  2. Lose the choppers among tall building area.

If/when the players lose the choppers the party can move throughout the city for 20 minutes before the Knight Errant will gain start making rolls to find the team.

If Knight Errant finds the team and they only lost the choppers, they reappear after 5 minutes


Knight Errant Chasers: 1 Patrol Cars (Chrysler-Nissan Patrol-1)
Matrix Device Rating: 4
Nodes: Driving controls, Communication, Navigation
Matrix Procedure:
2-Track
4-Attack IC
6-Black IC
8-Terminate connections

Every 2 minutes add one car.

If the party leaves Milwaukee Ale Alliance cold:
Rival Biker gang caught wind of the heist and are patrolling the highways to find the car and jump them for the recipe.

Vehicles involved:
8 Bikes (HD Scorpion)
2 Vans (GMC Bulldog) double armor

Bike Matrix Nodes: None
Van Matrix Nodes: None
Armaments: 2 light machine gun mounts, armor plating. 4 passengers(Rating 1 grunts)

Procedure:
  1. Using weapons and ramming techniques run the team vehicle(s) off the road
  2. Kill everyone.
  3. Take swag (everything)

After 5 minutes: Double the amount of vehicles
After 10 minutes: Add in Knight Errant patrol squad (3 patrol cars, one Wasp Helicopter)

Knight Errant Procedure:
Follow Team to identify collbrites
Upon identification warn to pull over
Attempt to run team off the road
bag em and tag em
(If team is still hot from heist)
hold team til MAA retrieves

If apprehended when in a cold state they stay in jail...they lose.











Tuesday, March 6, 2012

So we continued working on the ARG for another two weeks, which is two weeks too long. Actually its two months and two weeks to long. I am not a happy camper with it. Oh well I will have to learn to plan better and try to get more motivation out of my team. Here is our user stories:


Hopefully things go as planned.





Thursday, February 16, 2012

Boots to butts

Alright so this week I have finally had enough with people's work ethic in my class. We are pretty much at this point the laughing stock of the school. We don't look like we are going to get this game done unless we really put our noses to the grind stone. On the good side of things, my management team all agreed with me. So that's good that I do have to support of my team to get this done.

The major things I updated this week is the AUG roadmap, which I discovered that I was doing it wrong and was actually making Gameplay Flow Charts instead. So I updated that and post them on the Project site and remade our Gameplay flow chart just so people can see where we are going.

I think if this boot to butts mentality works we should be getting back on track and have an awesome game!
I think we made good progress this week.

We ironed out our AUG gameplay, defined our Alpha Roadmap, and prepared our feature/task list for user stories. The Roadmap has been updated and placed onto the project site here: https://sites.google.com/a/gmatc.matc.edu/matc-arg-project/roadmap  and I remade the Gameplay flow chart here: https://sites.google.com/a/gmatc.matc.edu/matc-arg-wiki/aug-gameplay-flow-chart for everyone to reference.

I plan on getting it into SilCat for Monday so all we need to do is make the tasks based on the roadmap, assign them and get to work :D

Another thing we agreed on as a class that management is not pulling punches no more. Basically if you don't pull your weight; you'll be pulled from the credits and then held back a semester. We all know Emil has no problem with this concept and I have now taken the gloves off. We have already talked to a few of the misfit people who need to step up and start proving they want to be here or they are the 1st to go. I'm sorry it has to been done, truly I am but we can't sit around any more, it's go time!!!

That's pretty much the content this week.

Friday, February 10, 2012

Bizzare's Corner Begins

With me trying to switch this site over from a personal website to a professional one, I got rid of the Gaming for City Slickers page which I am going to use for a local zine but when I got to looking at Bizzare's Corner I figured this would be a great page to show my creativity and writing skills. SO I'm keeping it and there is nothing you can do about it :P. Actually go check it out now, I have a few items up there now!

http://powerupranch.blogspot.com/p/bizzares-corner.html

Thursday, February 9, 2012

Portfolio Work

I decided that I am going to start putting up some of my best work on here from Forever Interactive. Go Ahead and check it out:

http://powerupranch.blogspot.com/p/forever-interactive-work.html

Your tearing me apart!...lisa?

I am feeling like we are in trouble. This sprint is coming to an end quickly and it seems that I have a bunch of my classmates not feeling any need or want to continue working. It comes comes down to me to put the pressure on them and get people to understand why they need to push. Its really not game design issue but a management issue. So I need to find different ways other then the do it or I fire you mentality. Looks like I am going to need to read up a bunch.

As for the game it self. I feel we have more enough time to get it done as long people actually start putting in the effort to complete their tasks.